Quentincm Posted September 18, 2017 Share Posted September 18, 2017 (edited) I am trying to re-create a ribbon deformer in houdini that takes transformation and rotation data and, using interpolated values transforms a bone chain. I have linked controls to a surface, and extracted a line from that surface with what I think is the required data. I am not sure how to take that data from a geometry level and apply it to a bone chain. I assume chops is the way to go but I don't have any experience with them. Edited September 21, 2017 by Quentincm Quote Link to comment Share on other sites More sharing options...
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