used2bgordy Posted September 22, 2017 Share Posted September 22, 2017 Hey, Is there a way to transfer UVs from Geo to FLip in a clean way? All I get is this mess. I searched for it and even got a scene (Ice cream), but it gets distorted there too. I am using H16.0.557. Artur Quote Link to comment Share on other sites More sharing options...
myke3d Posted September 23, 2017 Share Posted September 23, 2017 can you share your file? Quote Link to comment Share on other sites More sharing options...
Atom Posted September 23, 2017 Share Posted September 23, 2017 (edited) Are you enabling rest2 on your flip? I think that may be a requirement. Have you tried an attribute transfer? Wire it up so the flip is on the left receiving UVs and the source object is on the right providing UVs. Set distance to 0. And remember to type uv as the name of the attribute you want to transfer. Check out F1's UV projection example file to blast uniform UVs across any object. Edited September 23, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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