Neon Junkyard Posted September 25, 2017 Share Posted September 25, 2017 In most other DCC apps you can mmb click and drag anywhere in a menu with a wacom pen to scroll up and down the menu, in after effects you can hold space bar to get the hand tool, etc Is there any way to get that functionality in Houdini? Its getting maddening having to click and drag on the scroll bar every time I want to scroll through a long parameter list Yes the scroll wheel on the mouse works but I use a tablet 99% of the time so that doesn't do much good. Thanks for any help Quote Link to comment Share on other sites More sharing options...
ikoon Posted September 25, 2017 Share Posted September 25, 2017 (edited) Hi, MMB to pan - unfortunately no. Maybe in the future? For now I got used to this layout, you can also ladder the parameters far left/right:http://forums.odforce.net/topic/30009-h16-node-naming-coloring-and-layout-guidelines/?do=findComment&comment=168665 Btw I was many years 100% on intuos, and last month I discovered this mouse:http://forums.odforce.net/topic/31442-roccat-tyon-mouse-recommendation/ When building the network, I am happy with the mouse. Those extra buttons are handy. Edited September 25, 2017 by ikoon Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 25, 2017 Share Posted September 25, 2017 Yes - SESI have rejected the pan parameters panel idea for many years - it's a lost cause tbh. Quote Link to comment Share on other sites More sharing options...
Cyzor Posted September 26, 2017 Share Posted September 26, 2017 I had hopes that adoption of newer versions of Qt would resolve this issue. Wouldn't surprise me if the problem is mostly Wacom's fault. Technically, there is a way to enable MMB panning within parameter panels using Wacom's "Pan/Scroll" navigation setting. But doing so also breaks MMB navigation in 3D and network viewports altogether. The limitation would be easier to accommodate if Houdini offered more flexibility for viewport input remapping, like Blender, Modo, and almost everything else out there. Quote Link to comment Share on other sites More sharing options...
Neon Junkyard Posted October 5, 2017 Author Share Posted October 5, 2017 ^ I was looking for some sort of workaround just like this, I wonder if you can mess with something in the houdini.env file to fix the mmb viewport breaking Quote Link to comment Share on other sites More sharing options...
mrboni Posted December 10, 2021 Share Posted December 10, 2021 Did anyone figure a good solcution to the wacom scroll issue yet? Quote Link to comment Share on other sites More sharing options...
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