art3mis Posted September 27, 2017 Share Posted September 27, 2017 so read this thread but still couple questions 2 questions 1- Which if any AOV's increase render time? I've read different feedback on this elsewhere. As long as you aren't encountering RAM bottlenecks and are rendering to a single EXR I assume that puzzlemattes WILL increase render time but other AOVs won't. Is this correct? 2- when creating a Z depth pass in a shot with a follow focus camera, how is it recommended to configure your depth pass, at the closest, furthest or somewhere in between camera distance? I'm finding it very difficult getting a distinguishable range of Z depth grey levels at nearest and farthest camera distances. Would pgbokeh help in this regard? Quote Link to comment Share on other sites More sharing options...
davpe Posted September 27, 2017 Share Posted September 27, 2017 hi, i haven't read the thread above but: 1 - I noticed render time increase with very large number of aovs (dozens). Otherwise, in typical cases I don't think difference is large enough to really notice. 2 - i don't think you are supposed to setup depth pass in any way. just allow depth in aov presets on mantra rop and it will do depth i think for a distance at which camera clipping planes are at. like world units. simple as that. then i comp multiply by whatever scale you need. see histogram to get min/max numbers. Quote Link to comment Share on other sites More sharing options...
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