denyas Posted September 27, 2017 Share Posted September 27, 2017 Hi guys, first time posting here. Recently started using houdini and following some tutorial. i did some freezing effects by instancing particle with some model and then use vdbfrompolygon node to kinda merge the polygon. then convert them back to polygon again. the problem is. when i convert them to vdb. my mesh looks jittering due to the constantly changing of poly on the vdb. Anyone know is there any option or node i need to add or adjust ? thanks! Quote Link to comment Share on other sites More sharing options...
mart1jn Posted September 27, 2017 Share Posted September 27, 2017 You can decrease the voxel-size in the VDBfromPolygons. You can then use a VDBsmooth if you want to smooth out the shape. There wil allways be some jittering. Quote Link to comment Share on other sites More sharing options...
denyas Posted September 28, 2017 Author Share Posted September 28, 2017 9 hours ago, mart1jn said: You can decrease the voxel-size in the VDBfromPolygons. You can then use a VDBsmooth if you want to smooth out the shape. There wil allways be some jittering. decreasing voxel size do help. but the wireframe of the mesh still changing. is there anyway to stop it from changing ? Quote Link to comment Share on other sites More sharing options...
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