kingsoz Posted August 25, 2005 Share Posted August 25, 2005 hellooooooooo right, simple question i think... i have a model, with lots of shaders applied at SOP level. However, i now want to render an ambient occlusion pass and therefor want to apply a VEX clay set to white to the entire model for the ambient occlusion pass. do i have to go to every shader SOP (there are loads and loads) and select this new material or is there a way of applying this one material to the whole model??? this would be really useful if possible! thanks people King Soz Quote Link to comment Share on other sites More sharing options...
mike Posted August 25, 2005 Share Posted August 25, 2005 apply a shaderSOP, ignore the groups and put your clay shader into the Surface-field. now you can switch the renderflags between clay and the other shaders. Quote Link to comment Share on other sites More sharing options...
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