Jump to content

Ambient Occlusion


Recommended Posts

hellooooooooo

right, simple question i think...

i have a model, with lots of shaders applied at SOP level. However, i now want to render an ambient occlusion pass and therefor want to apply a VEX clay set to white to the entire model for the ambient occlusion pass. do i have to go to every shader SOP (there are loads and loads) and select this new material or is there a way of applying this one material to the whole model???

this would be really useful if possible!

thanks people

King Soz

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...