MrHoo Posted October 4, 2017 Share Posted October 4, 2017 Hi, does anybody know how I would disable texture wrapping in the uvquickshade? I tried modifying the Map Tiling in the v_layered shader inside of the node, but no success. Thanks for some pointers! Cheers Dominik Quote Link to comment Share on other sites More sharing options...
malexander Posted October 4, 2017 Share Posted October 4, 2017 The Decal SHOP will gives you a material which has a texture that doesn't wrap. Create one in a Shopnet, then use a Material SOP after the UVQuickshade to assign it, Quote Link to comment Share on other sites More sharing options...
MrHoo Posted October 4, 2017 Author Share Posted October 4, 2017 (edited) Thanks, I'll try! edit: got it to work, just by putting a decal node (as you mentioned) in the uvquickshade instead of the v_layered shader. Thx for the pointer Edited October 4, 2017 by MrHoo Quote Link to comment Share on other sites More sharing options...
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