enayus Posted October 10, 2017 Share Posted October 10, 2017 I have a project in which I've modeled a spiderweb using this tutorial, and am now at a place that I'd like to introduce dynamics via the wire solver. However the issue I'm having is that the tutorial creates the spiderweb geo in such a way that every radial and outward strand of the web is a separate primitive, and when I pin the edges and pipe it into a wire solver, the whole thing falls apart, disconnected. .HIP of just the geo is attached. Here's a list of things that I've tried without success: -Fuse SOP and Join SOP (Join SOP adds strands to connect various chunks of strand to each other) -Scatter and a Point Wrangle via this entagma tutorial -Various snippets of Python posted by other users having similar issues but quite duplicate issues I've heard that point clouds could be useful here, but I am pretty fresh to Houdini still and haven't invested the time for that particular rabbit hole. Would love to see if y'all have any ideas. spiderwebRnD_v003.hip Quote Link to comment Share on other sites More sharing options...
mestela Posted October 10, 2017 Share Posted October 10, 2017 Cool web! I put down a clean sop which usually is able to tidy up non manifold geo like this; the fuse was correct, but there was lots of doubled up edges which the clean removed. Re sim, I've used a grain setup, works pretty well. I've labelled most of the things, but let me know if any of it doesn't make sense. The main thing that threw it for a while was the scale, grain was behaving very strangely until I looked at the preferred grain scale size (around 0.1 for each grain), and they were all overlapping and confused. I scaled the entire web up 10x, twiddled some other numbers, much happier. spiderwebRnD_grain_sim.hip 2 Quote Link to comment Share on other sites More sharing options...
enayus Posted October 22, 2017 Author Share Posted October 22, 2017 That did the trick! Thank you mestela! It's interesting how the density of points from resampling affects the grain solver. I had to turn mine down significantly to get working... Will spend some more time poking and prodding. Here's an art directed project if anyone's curious. shot050_1021_v1.hip Quote Link to comment Share on other sites More sharing options...
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