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Vray Standalone


daland

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Hi Everybody,

I had to leave houdini for the last couple of years to work on Max/Vray creating automotive stuff. (yea still living in Detroit!) Anyways, I heard vray was going to create a standalone version. Anyone here using vray? I know some folks at DD have been doing some nice work on it. It's fast, and it's pretty powerfull.

thanks,

David Burton

www.tpacs.com

www.withatwiststudio.com

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Hey there Mister Burton!

Quite honestly - besides the good shaders for GI and so on that has been shipped with VRay, I'm not extremely impressed.

We had some great artists produce some beautiful images for a NIN music video here with VRay recently, but they didn't come without a cost. Frame ranges ranged from 2 to 16 hours -for video resolution! Granted they didn't have the time to optimize their scenes very much and this always affects things. Those type of render times are reserved only for rendering a grey smudge in our voxel renderer ;)

Recent speed and quality improvements in Mantra (try out the irradiance cache now! wow!) I think make it very viable for that VRay type work - if only there was a good set of optimized shaders for GI and solid documentation for how to do it. Anyone have some solid car metal surface shaders that look good they can share? ;)

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Hi Jason,

Thanks for the reply! we have been getting really fast times with vray at 8k for print, there is a lot of optimization that has to happen, BUT I can see were motion will add a lot of problems (jitterry stuff). As soon as my new 'puter gets in this week (whoo hoo) I will get apprentice on and see about translating my car shaders into something that VEX can

understand. There is a pretty good DVD that just came out that better explains all the handles that vray offers. It's a gnomen dvd about global illumination. It's a good place to get a handle on vray.

3dsMax is nice and all, but I really miss Houdini. Think I'll give it another go on apprentice and try the new mantra improvements.

thanks Jason!

david

Hey there Mister Burton!

Quite honestly - besides the good shaders for GI and so on that has been shipped with VRay, I'm not extremely impressed.

We had some great artists produce some beautiful images for a NIN music video here with VRay recently, but they didn't come without a cost. Frame ranges ranged from 2 to 16 hours -for video resolution!  Granted they didn't have the time to optimize their scenes very much and this always affects things. Those type of render times are reserved only for rendering a grey smudge in our voxel renderer ;)

Recent speed and quality improvements in Mantra (try out the irradiance cache now! wow!)  I think make it very viable for that VRay type work - if only there was a good set of optimized shaders for GI and solid documentation for how to do it.  Anyone have some solid car metal surface shaders that look good they can share? ;)

20933[/snapback]

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