traiano Posted October 13, 2017 Share Posted October 13, 2017 I have a geometry that has a clay material with a texture and it is animated during 45 thousand frames. My computer is 2 x XEON 2,4GHz E560 and i have 8 GTX1080ti and 16 x 8GB Ram Mantra is not using GPU for rendering of course but the % usage in CPU is low while rendering why? what can i do to accelerate rendering? How can i use GPU rendering ? thanks Martin Quote Link to comment Share on other sites More sharing options...
symek Posted October 13, 2017 Share Posted October 13, 2017 CPU usage is low, probably because rendering takes a small part of the time, more is export geometry and disk operation. Go with Redshift or OpenGL render. Quote Link to comment Share on other sites More sharing options...
traiano Posted October 13, 2017 Author Share Posted October 13, 2017 If i render with OpenGL im getting 114 frames rendered in .pic during 60 seconds, but my GPU usage is only 48% im expecting to get 1000 frames in 60 seconds.. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 13, 2017 Share Posted October 13, 2017 Your processors are too slow most likely - OpenGL rop is single threaded in some parts so at 2.66Ghz, at turbo, it's too slow. You're not feeding the GPU quickly enough. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.