magneto Posted October 18, 2017 Share Posted October 18, 2017 Hi, Basically I have some packed prims that have a glue constraint network. I use min impulse activation and set everything active=0. How can I add a static object (packed or not) that's travelling using an Initial State/Velocity that will collide with these objects and awake them? If I use initial state velocity and set this object to active, it works but my ball is also pushed back by the collision which I don't want. If I set my ball to inactive, then initial state doesn't work. If I hand animate my ball and use Deforming option, the object doesn't awake my pieces. So that leaves me to remove min impulse activation, then it works with the last option. I just want my packed prims inactive with a constraint network only to be awaken by a collision of a static object, packed prims ideally using min impulse activation and my ball using initial state velocity. Is this possible to do without compromising other parts of my sim? Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.