orinfitchett Posted October 30, 2017 Share Posted October 30, 2017 Hi all, i currently have a simulation set up where some exploding popcorn is being emitted. the initial animation has been cached out, and i've managed to set up a particle network to emit the packed geometry. however, all the popcorn instances explode at the same time. How would i go about offsetting the animations for each particle so that they explode a certain time after being emitted? Any help appreciated as always Quote Link to comment Share on other sites More sharing options...
violalyu Posted October 30, 2017 Share Posted October 30, 2017 Hi @orinfitchett, I made a simple test file where it is just particles, and it is kind of a post sim thing so it will not have actual dynamics, if you are using a multi solver setup where you have bullet and pop solver, and you want the actual sim to be handed off at a specific frame from animation to actual rbd sim, you might have to do this inside a sop solver in dop. However if the explosion will not react to other geos, this should work just fine:) Hope it helps! offsetCache_viola.hipnc Quote Link to comment Share on other sites More sharing options...
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