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Calculating Delta In Chops?


peliosis

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I have a problem with CHOPS which can be described using the following example:

An object is moving along X in linear manner so the channel curve is just a simple angular line.

I want this object to repeat some event (another animation like hickup or anything) everytime the position increase crosses certain value.

Everytime the sphere moves by 10 it jumps, or any ther movement is triggered.

I tried trigger and count CHOPs but I don't know if there is a possibility to count movement delta between the events, not the distance from 0.

Thanks for any suggestions.

P

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