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Noise as Texture?


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Hi,

Is there a simple way to use noise as a texture for the principled shader? It's looking for a string file path. In Maya, you can create a noise texture, which creates a texture and placement node. You can connect it to the color of the material. How would you do this in houdini?

noise.PNG

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Right click on the principled shader and choose "Allow editing of contents", dive inside and put a "Global variables" node and connect 'P' to a "rest position" node (otherwise your texture might float). Connect 'restP' to a noise node and put it´s output to the already existing pbrdiffuse1 node in the top network box that says diffuse_bsdf.

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3 hours ago, konstantin magnus said:

Right click on the principled shader and choose "Allow editing of contents", dive inside and put a "Global variables" node and connect 'P' to a "rest position" node (otherwise your texture might float). Connect 'restP' to a noise node and put it´s output to the already existing pbrdiffuse1 node in the top network box that says diffuse_bsdf.

Ill give that a shot

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