evanrudefx Posted October 31, 2017 Share Posted October 31, 2017 Hi, Is there a simple way to use noise as a texture for the principled shader? It's looking for a string file path. In Maya, you can create a noise texture, which creates a texture and placement node. You can connect it to the color of the material. How would you do this in houdini? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 1, 2017 Share Posted November 1, 2017 Right click on the principled shader and choose "Allow editing of contents", dive inside and put a "Global variables" node and connect 'P' to a "rest position" node (otherwise your texture might float). Connect 'restP' to a noise node and put it´s output to the already existing pbrdiffuse1 node in the top network box that says diffuse_bsdf. 2 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted November 1, 2017 Author Share Posted November 1, 2017 3 hours ago, konstantin magnus said: Right click on the principled shader and choose "Allow editing of contents", dive inside and put a "Global variables" node and connect 'P' to a "rest position" node (otherwise your texture might float). Connect 'restP' to a noise node and put it´s output to the already existing pbrdiffuse1 node in the top network box that says diffuse_bsdf. Ill give that a shot Quote Link to comment Share on other sites More sharing options...
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