ZacJackson Posted November 14, 2017 Share Posted November 14, 2017 Hallo, I have following problem: If I shatter an Object in Houdini, the smaller pieces get an inaccurate guide geometry for the collisions. The Geometry Representation Type is: Convex Hull. Does anyone know a way to make this representation accurate? Would really appreciate it, as the smaller pieces are only spinning around now... Thanks, Zac ShatterGuideGeometryTestproj.hipnc Quote Link to comment Share on other sites More sharing options...
violalyu Posted November 14, 2017 Share Posted November 14, 2017 Hi Zac, I tried in your file, by tightening the collision padding (in this case i changed it from 0.02 to 0), that will make a better representation of the smaller pieces. Hope it helps. Quote Link to comment Share on other sites More sharing options...
ZacJackson Posted November 14, 2017 Author Share Posted November 14, 2017 Thanks! It worked - i tried it before, but i didnt set it to 0. Now I had to use glue force, othervise the parts are forced outwards, but it works! Thanks again Zac Quote Link to comment Share on other sites More sharing options...
ZacJackson Posted November 14, 2017 Author Share Posted November 14, 2017 New Problem: After simulation the pieces kind of "dart" away from each other - Like some explosion... I am sure there is a Slider,to adjust this... Just cant find it... Is there a good tutorial about shattering out there, or can somebody help me, poor unprofessional guy?...TTestArm.mb TestArmShatter_v04_1511.hipnc Quote Link to comment Share on other sites More sharing options...
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