Mitchsmith96 Posted November 15, 2017 Share Posted November 15, 2017 I am in the process of setting up several camera rigs following the same piece of geometry with lagged "look at" constraints. The lagged Nulls I have made the camera "look at" only behave as they should up until frame 240, after which they stop moving completely, despite the scene length being 1000 frames. I have attached the .hip file, any suggestions are much appreciated. Thanks! CHOPsBug.hipnc Quote Link to comment Share on other sites More sharing options...
bonsak Posted November 15, 2017 Share Posted November 15, 2017 Your chop Object nodes are set to only last 10 seconds. Set their Channel Range to "Use Full Animation Range" or set "End" to 42 seconds. -b 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.