StefanA Posted November 29, 2017 Share Posted November 29, 2017 (edited) Hello, I'm having some issues (Linux, Centos7.x) with viewing material colors in the viewport. The way I've assigned them are through groups primitives, but I can't see the colors in the viewport that the shaders has. I've tested with the constant shader, principal shader, etc. But it doesn't show any colors that the diffuse channel has. I'm sure it's a beginners problem, but I'm not sure what regards stefan Edited November 29, 2017 by StefanA added image to show textured mode Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted November 29, 2017 Share Posted November 29, 2017 Hey Stefan, I rebuilt your scene but as I cant see what is going on in your shader I cant know what exactly is happening in your scene. Sooo I rebuilt what you have above and then made the colors visible by adding a color node after each group - im not sure if you know this is possible and im missing the point so apologies if so X_x Chris. odforce_viewport_color.hip Quote Link to comment Share on other sites More sharing options...
StefanA Posted November 29, 2017 Author Share Posted November 29, 2017 so strange, when I open yours and adjust it to what I tried it works... I've attached the file. Thanks for testing it! regards stefan odforce_viewport_color_stan.hip Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted November 29, 2017 Share Posted November 29, 2017 24 minutes ago, StefanA said: so strange, when I open yours and adjust it to what I tried it works... I've attached the file. Thanks for testing it! regards stefan odforce_viewport_color_stan.hip ahhhh I see now! glad its working atleast Quote Link to comment Share on other sites More sharing options...
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