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Orient object with Python + Quaternion?


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Hey all,


I'm trying to rotate Object B to match Object A's local rotation with Python.  I've been using objectB.parmTuple('r').set(objectA.parmTuple('r').eval()), but this seems to be very wrong ^^  There seems to be some euler shinanigans, for starters, so I was going to use a rotation matrix but I can't find some setLocalTransform equivalent, and setParmTransform is equally unhappy.  Thanks in advance for helping me understand how Houdini prefers this to be done!

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