edgem Posted December 4, 2017 Share Posted December 4, 2017 (edited) Hello Guys, I don't know if it has been discussed before but I am running into issues while trying to get hair and fur working for a deforming animated geometry. I am giving the new hair tools in Houdini 16 a try but it's very unstable. Everything works fine with a static geometry. But the guide hairs are jumping around and twitching all around the places on an animated mesh. Everything is normal : my mesh has Uvs, normals. No topology changes either. I can't find any additional information regarding that issue and I have watched the masterclass from SideFX. I have tried looking at the scatter point option in the groom attributes and when I set the relax iteration to 0, most of the curves don't jump anymore but i cannot control the distribution anymore..... And some curves appears out of nowhere. I am running out of ideas. I hope someone would be able to help me quickly on this as I need to integrate it for a project Thanks again Edited December 4, 2017 by edgem Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 4, 2017 Share Posted December 4, 2017 make sure you can attach fur to an deformed torus of something first, just follow the onscreen prompts. Attached is an example torus that works Deformed TEst.hiplc Quote Link to comment Share on other sites More sharing options...
edgem Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) Hello marty, Thanks for your reply.I will try. Edited December 5, 2017 by edgem Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 5, 2017 Share Posted December 5, 2017 Just click the display flag of the last node. The concept is that guides need to work first before the hair will deform properly. Quote Link to comment Share on other sites More sharing options...
edgem Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) Hey marty, It's working. Thanks a bunch. Lot of things did changed from houdini 15.5. Edited December 6, 2017 by edgem Quote Link to comment Share on other sites More sharing options...
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