Atom Posted December 5, 2017 Share Posted December 5, 2017 (edited) I have this selection in a Terrain object and I would like to make the floor much more flat. What kind of VOP/VEX can I use to bring some points up and some points down? I guess I am looking for a kind of un-displace by normals? Edited December 5, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) I guess instead of using SOP tools, you can use the height field tools. In this case I dropped down a heightfield paint in place of a selection. Then I can use the paint node as a mask into the heightfield blur which does smooth out the area I painted quite nice. Edited December 5, 2017 by Atom 1 Quote Link to comment Share on other sites More sharing options...
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