Jazuac Posted December 8, 2017 Share Posted December 8, 2017 (edited) Hey! I tried to apply Steven Knippings workflow for boolean shattering ( https://vimeo.com/228248086 ) to my own model. However it doesn't seem to work, although the boolean setup works as expected with a simple box. Up to now I couldn't figure out what's worng with my geometry... I attached a zip with the hip and the geometry, any help would be appreciated! Thanks! boolean_fracture.zip Edited December 8, 2017 by Jazuac Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted December 8, 2017 Share Posted December 8, 2017 (edited) If you go the help page of the boolean sop you read this Quote Solids should have all normals pointing outward (consistent polygon winding directions). You can turn on display of normals in the viewport to check for inverted or double-layered polygons. And they really mean it! The problem is with complex models the prim normals depend on the wielding of the polygons, which is pretty hard to control, specially with imported geometry One trick to get around this is to convert to a volume and go back to poly. It works in your case Finally, this is just the one in thing that in my experience causes problems, it can actually be something completely different. There are more gotchas in the help page Edited December 8, 2017 by vtrvtr Quote Link to comment Share on other sites More sharing options...
Jazuac Posted December 8, 2017 Author Share Posted December 8, 2017 Thanks a lot for the quick reply! Actually I already had a look on the normals and tried to recalculate them etc., but obviously my 'fix' has not worked, good to know a workaround! Quote Link to comment Share on other sites More sharing options...
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