monomind Posted December 12, 2017 Share Posted December 12, 2017 Looking for an efficient way to render millions of screen space points from houdini. I'm very new to mantra but without having a toNDC fromNDC workaround (which is slow for complex geo) I was unable to figure out how to render screen-space-equally-sized points from mantra. Opengl renderer would work just fine if it had a control over the psize or shape (that ugly default point!) Any ideas?! Quote Link to comment Share on other sites More sharing options...
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