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How to extract goal of a spotlight in vex

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Hi !

I have an object and a light. I want to create an attribute on the points of my object that are directly illuminated by my light. 1 when the point is illuminated, 0 when it's not. For now I have this :

4@m = optransform('/obj/hlight1');

vector lightDirection = set(0, 0, 1) * 4@m;

float result = dot(- lightDirection, @N);
result = fit(result, 0.99, 1, 0, 1);

@Cd = set(result, result, result);

The problem is that I get a value on my result even when the goal of my spotlight isn't in the direction of my object. In fact, it only takes care of my light's center. I want it to take care of my light direction but I can't find where to get the goal or target parameters (tx,ty,tz). Can you help me guys ?

I join the scene attached.


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Your code does basic point lighting with lambert. You need to add cone functionality. Check example $HH/vex/Light/asad_light.vfl for different light parameters.

Basic spot light support:

// Point wrangle.

string lobj = "/obj/hlight1";

vector l = ptransform(lobj, "space:current", {0, 0, 0}) - @P;
vector lz = vtransform(lobj, "space:current", {0, 0, 1});

float coneangle = ch(lobj + "/coneangle");
float conedelta = ch(lobj + "/conedelta");
float rolloff = ch(lobj + "/coneroll");

float angle = cos(radians(coneangle/2));
float delta = cos(radians(coneangle/2 + conedelta));

float cone = smooth(min(angle, delta), max(angle, delta),
                    dot(lz, normalize(l)), rolloff);
float lambert = clamp(dot(@N, normalize(l)), 0, 1);

@Cd = cone * lambert;


Use integer casting to output hard mask:

@Cd = length(@Cd) > 0;


Edited by f1480187
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Thanks a lot!!! I didn't think about cone functionality! I try with different lighting, it works very well!! Thanks!

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