AntoineSfx Posted December 14, 2017 Share Posted December 14, 2017 So , I have a Font piped into a Polyextrude. I would like to be able to control the rotation of each letter, with something like a delayed rotation, where the delay increases with x. So I have found that I can iterate over the primitives in a Primitive Wrangle, but I'm not sure where to go from there. There is a textindex attribute on each primitive. I assume I have to compute a transform for each point, using the textindex information to compute the center of the letter, but I 'm not sure how to iterate over the points / primitives. Quote Link to comment Share on other sites More sharing options...
Vexosaur Posted December 14, 2017 Share Posted December 14, 2017 Like this? Spinning_text.hipnc 1 Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted December 14, 2017 Author Share Posted December 14, 2017 1 hour ago, Aragatory said: Like this? Spinning_text.hipnc Interesting. I'll have to learn how those loops work exactly. That's almost exactly what I had in mind Quote Link to comment Share on other sites More sharing options...
Vexosaur Posted December 14, 2017 Share Posted December 14, 2017 Loops are incredible useful. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) Thanks a lot. I'm fixing the rotation so that it starts rotating at the same time it starts displaying the rotating version. Also, it looks like it's a bit expensive to run on the extruded node, so in this case, I moved the for loop higher so that it runs after the text itself, an corrected the pivot by translating it half of the polyextrude distance. Edited December 15, 2017 by AntoineSfx 1 Quote Link to comment Share on other sites More sharing options...
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