Atom Posted December 27, 2017 Share Posted December 27, 2017 (edited) Can Houdini unwrap UVs by following an edge loop? I have used this feature in other apps but I can't seem to find a way to do this in Houdini? Bascially Follow Active Quads Feature From Blender? Edited December 27, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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