Luijee Posted December 28, 2017 Share Posted December 28, 2017 Hey all, Saw this interesting tool on deleting geometry smoothly based on normals, had a go recreating it (hip below). My understanding of it is to interpolate along triangle edges based on the point normals and create new geometry precisely where dot(normal, delete_direction) < delete_angle Geometry positions are correct, but recreating the primitive in the correct order is difficult. On some primitives (ones with only 1 point removed) the winding order becomes CCW and therefore the face normal inverted. deleteByNormalsSmooth_v05.hip helpful article: http://geomalgorithms.com/a06-_intersect-2.html If anyone has a clue on how to approach this, or any resources for similar topology problems I would love to know. Cheers! Quote Link to comment Share on other sites More sharing options...
f1480187 Posted December 28, 2017 Share Posted December 28, 2017 (edited) Do you know about PolyCut node feature? It will work with any attribute, like color. polycut.hipnc Note: Try adjusting Cut Value between -1 and 1 on PolyCut. I accidentally left it below threshold in the example file, so, nothing is cut on initial scene open. Edited December 29, 2017 by f1480187 add note 2 1 Quote Link to comment Share on other sites More sharing options...
Luijee Posted December 29, 2017 Author Share Posted December 29, 2017 Cool I haven't seen that before, thanks for the example As for where I was going wrong, Matthew mentioned that he recreates the polygon from scratch to have control over the vertex order Quote Link to comment Share on other sites More sharing options...
Neon Junkyard Posted December 29, 2017 Share Posted December 29, 2017 (edited) On 12/27/2017 at 10:18 PM, f1480187 said: Do you know about PolyCut node feature? It will work with any attribute, like color. polycut.hipnc That is great, exactly what I have been after for some time now, however is that a 16.5 file? Doesnt work in 16.0.557, point wrange is pointing to nonexistent parameters Edited December 29, 2017 by Neon Junkyard Quote Link to comment Share on other sites More sharing options...
f1480187 Posted December 29, 2017 Share Posted December 29, 2017 @Neon Junkyard, 16.5.323. Try adjusting Cut Value between -1 and 1 on PolyCut. I accidentally left it below threshold in the example file, so, nothing is cut on initial scene open. The wrangle interface was improved a bit, but I think it is nothing important that will break the node. Quote Link to comment Share on other sites More sharing options...
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