kiryha Posted February 15, 2018 Author Share Posted February 15, 2018 Thanks, F1! What XFORM_XYZ means? Quote Link to comment Share on other sites More sharing options...
f1480187 Posted February 15, 2018 Share Posted February 15, 2018 Named constant defined in $HH/vex/include/math.h: #define XFORM_XYZ 0 // Rotate order X, Y, Z If you apply rotation in different order, like, pitch→yaw→roll or roll→yaw→pitch, resulting orientation will be different. It is not same as swapping axes (using Z angle as X and X angle as Z) because changing order doesn't change axes (X will work like pitch with XYZ and ZYX). You will see difference if you set non-zero angles for all axes and try different constants. 1 Quote Link to comment Share on other sites More sharing options...
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