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Material instances


an2050

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Hello people! Help to understand the situation. How properly to get render for instances or packed disk primitive?
I have a digital asset that copied to points like instances and in this case he loses  material. How can I hold the material and then cache geometry to disk for further loading it like packed disk primitive?
 
Thank you!

instance_shading.hipnc

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I suppose the "proper" way to deal with materials and instances is using the material stylesheet. https://vimeo.com/155876134

But in this particular case the problem is with how mantra declare the shaders for rendering. If you go to your mantra rop node -> Rendering -> Render there's a "Declare materials" option, if you change to all shops or something of the sort, it will render with the pig and its custom material

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