an2050 Posted January 8, 2018 Share Posted January 8, 2018 Hello people! Help to understand the situation. How properly to get render for instances or packed disk primitive? I have a digital asset that copied to points like instances and in this case he loses material. How can I hold the material and then cache geometry to disk for further loading it like packed disk primitive? Thank you! instance_shading.hipnc Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted January 8, 2018 Share Posted January 8, 2018 I suppose the "proper" way to deal with materials and instances is using the material stylesheet. https://vimeo.com/155876134 But in this particular case the problem is with how mantra declare the shaders for rendering. If you go to your mantra rop node -> Rendering -> Render there's a "Declare materials" option, if you change to all shops or something of the sort, it will render with the pig and its custom material 1 Quote Link to comment Share on other sites More sharing options...
an2050 Posted January 8, 2018 Author Share Posted January 8, 2018 Thank you so much! Quote Link to comment Share on other sites More sharing options...
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