agelosc Posted January 12, 2018 Share Posted January 12, 2018 Hi, I'm trying to create a spine with custom twist control. Naturally I've set up my bones to follow a curve, and I've created my custom twist attributes on the same curve. Each point of the curve coresponds to a bone. Inversekin chop has taken over the rotation of the bones so I'm assuming I need to filter through the channels of the inversekin and add an offset to only the rx channel for example. The offset number will finally need to be queried from the curve points. Can you point me to the direction of how I can go about doing something like this? Or something else entirely if you think I'm approaching this all wrong. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
dedeks3000 Posted January 13, 2018 Share Posted January 13, 2018 Hye The Curve Normal attribute control the twist of the bones May be this can help you bones_on_curve_twist_001.hipnc 1 Quote Link to comment Share on other sites More sharing options...
agelosc Posted January 15, 2018 Author Share Posted January 15, 2018 Thats actually perfect. Much easier than expected. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
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