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inverskin rotation offset

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I'm trying to create a spine with custom twist control. Naturally I've set up my bones to follow a curve, and I've created my custom twist attributes on the same curve. Each point of the curve coresponds to a bone. Inversekin chop has taken over the rotation of the bones so I'm assuming I need to filter through the channels of the inversekin and add an offset to only the rx channel for example. The offset number will finally need to be queried from the curve points. Can you point me to the direction of how I can go about doing something like this? Or something else entirely if you think I'm approaching this all wrong.

Thanks in advance.

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