jingaa Posted January 23, 2018 Share Posted January 23, 2018 (edited) Hello everybody, hope yawl goo.... I have a case and couldnt find a way (yet) So, i have frame based obj file 200 frames and on the other side has a domino sim. I wanna copy each obj to each id of domino... Basicly i wanna copy my animated object file to each domino and stict there without animation. for example frame 1 animation will stay on first domino, frame 2 animation will be stay on second domino. Does anybody have an idea about that? Thanx for help. Edited January 23, 2018 by jingaa Quote Link to comment Share on other sites More sharing options...
jingaa Posted January 24, 2018 Author Share Posted January 24, 2018 OK i have found a solution for this.... First i converted each polygon to point with wrangle. int pt = addpoint(0,@P); vector nml = primuv(0, "N", @primnum, {.5,.5,0}); setpointattrib(0, "N", pt, nml); removeprim(0, @primnum, 1); this adding point to each polygon's center... after that, - I cached animation , animation_$F.obj -Time blend sop -time shift sop , stamp("../copy1","stamp_time",0) -copy sop , time_stamp value= $PT It worked for me. If anybody need the file i can share. 1 Quote Link to comment Share on other sites More sharing options...
hindukush Posted February 8, 2018 Share Posted February 8, 2018 (edited) Hi jingaa! Do you think this method could work to replace a group of collision objects with their hi res version? Cheers, C. Edited February 8, 2018 by hindukush Quote Link to comment Share on other sites More sharing options...
jingaa Posted February 9, 2018 Author Share Posted February 9, 2018 13 hours ago, hindukush said: Hi jingaa! Do you think this method could work to replace a group of collision objects with their hi res version? Cheers, C. I havent try something like that but group of collision should work in normal way also. I mean when you make few collision object as a static or animated object, that works in normal time. But if you wannt to add multiple objects (each one different) to multiple points or surface, that might work Quote Link to comment Share on other sites More sharing options...
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