BludArtworks Posted January 24, 2018 Share Posted January 24, 2018 (edited) Hello ! I try to render a flip fluid anim and using a cop network to create a threshold animations. The idea is to have super smooth splashes like http://www.gdcvault.com/play/1020476/Surface-Tension-Liquid-Effects-in Sadly I still have some motion information loss. Anybody tried that technique in houdini ? Thanks Edited January 24, 2018 by BludArtworks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.