asmundur Posted January 25, 2018 Share Posted January 25, 2018 So I'm trying to do this http://mos.3dworldmag.com/TDW229-pluralsight.zip <- Tutorial. Basically it's a "simple" teleportation/transmog of an object using particles. I've made it about halfway through but since they changed the materials from SHOPs I've hit a wall. The material nodes make my brain completely fry and compared to the SHOP stuff I can't seem to match it up ( I'm assuming you can ). I'll include my Hip file below for you to see where I'm at. Thanks in advance for any and all advice ! Teleportation.hip Quote Link to comment Share on other sites More sharing options...
asmundur Posted January 25, 2018 Author Share Posted January 25, 2018 I just realized that the link I provided is incomplete. I'm getting my tutorial straight from the pluralsight website and it seems they don't include the entire tutorial in the file I gave you. Basically he takes the "Animation" VOP and copies the attributes from there into the SHOP network and hooks it up to the shader, giving it a more crisp and defined look. I'll include the HIP file supplied from the website here so you can see what I mean. 17_End.hiplc Quote Link to comment Share on other sites More sharing options...
jamesr Posted January 25, 2018 Share Posted January 25, 2018 Hi, If you want to rebuild the shaders in mat, instead of dropping down a Shopnet, drop down a Material Network. Then inside, put a Material Builder. You should then be able to replicate the shader from there. Any attributes you want to use can be brought in with a Bind VOP, and any parameters you want to link can be linked with Copy Parameter and Paste Relative References Quote Link to comment Share on other sites More sharing options...
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