garf Posted January 26, 2018 Share Posted January 26, 2018 I've copySOP'd a bunch of geo and exported it to Maya via Alembic - the velocities look good in Houdini but rendering in Arnold/Maya the mblur is all over the place. I've tried exporting with subsamples too but theyre still wrong Any ideas? Quote Link to comment Share on other sites More sharing options...
garf Posted January 27, 2018 Author Share Posted January 27, 2018 Foolishly, I realised it's a changing point count issue with Arnold. Quote Link to comment Share on other sites More sharing options...
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