david_adan Posted February 2, 2018 Share Posted February 2, 2018 Hello everyone, I am currently having some trouble exporting my RBD simulations from Houdini to Maya, rendering with Arnold. Namely with UVs and motion blur. Although I have uv and v attributes, none of them transfer correctly, uvs are lost and motion blur looks streaky in some frames. I recall having no problem with voronoi fractures but this time I am using booleans to generate the fractured pieces. I have tried using both .ass files and alembics with no luck. I am curious to hear about your workflows. Thanks in advanced. David. Quote Link to comment Share on other sites More sharing options...
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