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RBD fracture, clean topology issue fron lowpoly


BludArtworks

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Hello ! I tried to make fracture for game engine but I stumble into several problems :

Most of the time the object I need to fracture is lowpoly, when I try to make them hollow I encounter several problem.

Usuing booleans with sphere I get ugly topology (ngons, floating triangles) is there a way to polyreduce it without breaking outer shell and existing UVs ?

Anyone tried to shatter using booleans like the video ?

Thanks :)

 

 

 

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