evanrudefx Posted February 26, 2018 Share Posted February 26, 2018 (edited) Hey! I have a shot of a flower pushing up dirt and growing. I used the sandbox grain preset with my ground geometry. I am trying to figure out the best way to create uv's, because I need to texture the dirt. I converted my particles to vdb then to geometry. I noticed that after the grain source was created it also dropped a rest node. How can I utilize that rest node later on? I know i need to use it to keep the texture in place, because the mesh will be deforming. I have attached a scene mimicking my actual scene. Any help would be appreciated. Thanks dirt_uv.hipnc Edited February 26, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
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