Jump to content

UV's on grain sims


Recommended Posts


I have a shot of a flower pushing up dirt and growing. I used the sandbox grain preset with my ground geometry. I am trying to figure out the best way to create uv's, because I need to texture the dirt. I converted my particles to vdb then to geometry. I noticed that after the grain source was created it also dropped a rest node. How can I utilize that rest node later on? I know i need to use it to keep the texture in place, because the mesh will be deforming. I have attached a scene mimicking my actual scene. Any help would be appreciated.



Edited by ejr32123
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...