davedjohnson Posted October 12, 2005 Share Posted October 12, 2005 Is there such a thing as being able to integrate the noise functions in VEX? I know that there is the integrate3D() for quickly integrating an .i3d file, but is there any way to do this easily or quickly with procedural noise? If I have two points in space and I want to know what the amount of noise is between them, do I have to ray march through them? Isn't there a way to integrate onoise or anoise? Please? Dave Quote Link to comment Share on other sites More sharing options...
ivan Posted October 13, 2005 Share Posted October 13, 2005 I don't believe there is, but you could optimize a raymarch since you know the frequency of the noise. -Ivan Quote Link to comment Share on other sites More sharing options...
lisux Posted October 27, 2005 Share Posted October 27, 2005 I don't believe there is, but you could optimize a raymarch since you know the frequency of the noise. -Ivan 21846[/snapback] How do you optimize using the frequency? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.