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Integrating Noise


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Is there such a thing as being able to integrate the noise functions in VEX? I know that there is the integrate3D() for quickly integrating an .i3d file, but is there any way to do this easily or quickly with procedural noise?

If I have two points in space and I want to know what the amount of noise is between them, do I have to ray march through them? Isn't there a way to integrate onoise or anoise? Please?

Dave

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