Adam_28798 Posted March 2, 2018 Share Posted March 2, 2018 Im having trouble with the delete by expression. I have a mesh which is wet sand, however i want it to start as the solid mesh and convert into the particles when they get awaken by the collision geometry. What would be the best way to achieve this? Quote Link to comment Share on other sites More sharing options...
bunker Posted March 2, 2018 Share Posted March 2, 2018 you can create a point group based on velocity in a attribwrangle node if(length(v@v)>chf("speed_threshold"))@group_particles=1; or just delete the particles directly: if(length(v@v)>chf("speed_threshold"))removepoint(0,@ptnum); Quote Link to comment Share on other sites More sharing options...
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