BobaTheOak Posted March 10, 2018 Share Posted March 10, 2018 Hey! might sound like a really easy thing to do, but after weeks trying to figure out how to generate a fluid-similar simulation I couldn't find the right solution. I am basically trying to convert the particles into a fluid sim without much luck. So far I've added some curl noise and a cd ramp to a particle sim, but I have no idea how to recreate an effect similar to this one. Peace Quote Link to comment Share on other sites More sharing options...
catchyid Posted March 10, 2018 Share Posted March 10, 2018 hello, you gotta start with something easier! that shape looks to me too complex maybe try to have a smoke source with initial velocity noise, sim for couple frames then rasterize as particles...try just to have a simple start and then keep improving it Quote Link to comment Share on other sites More sharing options...
BobaTheOak Posted March 13, 2018 Author Share Posted March 13, 2018 @catchyid Thnaks for the reply. I managed to achieve something similar just adding and tweaking some noise to the UVs in a PointVOP. Quote Link to comment Share on other sites More sharing options...
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