peliosis Posted October 14, 2005 Share Posted October 14, 2005 How to add point color based on angle between point normal and camera. Further on, I'd like to operate on points based on their incidence angle. In vop geometry operator context globals, there is N but there is no I Peter Quote Link to comment Share on other sites More sharing options...
AdamJ Posted October 14, 2005 Share Posted October 14, 2005 You can create your own I vector by grabing the camera position and subtracting your points positions. Here's two ways you could do this; either with expressions or with vops. incidenceAngle.hip.gz Quote Link to comment Share on other sites More sharing options...
peliosis Posted October 14, 2005 Author Share Posted October 14, 2005 You can create your own I vector by grabing the camera position and subtracting your points positions.Here's two ways you could do this; either with expressions or with vops. incidenceAngle.hip.gz 21883[/snapback] Are you going to say this took you the 5 minutes between my posting and rereading:)? Thanks a lot! There should be more help examples on expressions and vops. Dziekuje bardzo;) Peter Quote Link to comment Share on other sites More sharing options...
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