Waqar Posted March 15, 2018 Share Posted March 15, 2018 Hello, I have finished a particle simulation using popnet inside SOP in houdini 15. I have added color and opacity information using POP color node. While rendering using mantra renderer, the color is rendered fine, but as alpha, it doesn't render what I created using POPcolor. It's all visible/opaque 100%. I want to control opacity. I have not assigned any shader yet. Please share a solution. Thanks Quote Link to comment Share on other sites More sharing options...
jamesr Posted March 15, 2018 Share Posted March 15, 2018 change the point attribute f@Alpha Make sure the 'A' is capitalized like that Quote Link to comment Share on other sites More sharing options...
Waqar Posted March 16, 2018 Author Share Posted March 16, 2018 Can you please tell in a brief, I tried but did not work. Am I missing something? Quote Link to comment Share on other sites More sharing options...
jamesr Posted March 16, 2018 Share Posted March 16, 2018 Here you go. It's made in 16.5 though, and I just saw above that you're in h15 for some reason... Let me know if you need it rebuild in h15 alpha_example.hiplc Quote Link to comment Share on other sites More sharing options...
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