Maxc Posted March 21, 2018 Share Posted March 21, 2018 The problem with VR and fisheye rendering is that it needs "z depth" to be equal in every direction not just along the z axis of the camera, (Pz) Could anyone point to with a shader that could be used as an "omni " depth plane (aov) in Mantra. Thanks. Quote Link to comment Share on other sites More sharing options...
anim Posted March 22, 2018 Share Posted March 22, 2018 just export length of P from your shader (to get distance from the camera) and use as AOV Quote Link to comment Share on other sites More sharing options...
Maxc Posted March 22, 2018 Author Share Posted March 22, 2018 Thanks Tomas, That's so simple, I can't believe it . Amazing! For those that need to do this in the future, here's the set up. Quote Link to comment Share on other sites More sharing options...
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