Fiszka Posted March 21, 2018 Share Posted March 21, 2018 Hey guys. I have a problem with detaching bones in crowd sim when I create terrain adaptation. Everything is ok if the character is rigged inside Houdini with bones connected to each other but when I'm importing FBX file with animated character which has null's connected to bones then the foot and ankle's bones are detaching while simulating adaptation to terrain. Do you have an idea how to fix that problem? Example below. Quote Link to comment Share on other sites More sharing options...
psp631 Posted March 28, 2018 Share Posted March 28, 2018 Quote Link to comment Share on other sites More sharing options...
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