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Crowds - Terrain Adaptation - FBX File


Fiszka

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Hey guys. I have a problem with detaching bones in crowd sim when I create terrain adaptation. Everything is ok if the character is rigged inside Houdini with bones connected to each other but when I'm importing FBX file with animated character which has null's connected to bones then the foot and ankle's bones are detaching while simulating adaptation to terrain.

Do you have an idea how to fix that problem?

Example below.
 

ezgif.com-gif-maker.gif

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