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Houdini to Unreal (Camera)


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Hi, 

I already postet that question in the Unreal Section @ Sidefx... 

Is there a recommended workflow to get an animated camera from Houdini to Unreal (Sequencer). Using fbx gives me an offset of 90° and the scaling factor by 100. I found a setup with transform lookups in chops but i hope there is something more suitable around ? 

Help is very much appreciated ,

Cheers, 

Lucas

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