hatrick Posted March 29, 2018 Share Posted March 29, 2018 Hi, I already postet that question in the Unreal Section @ Sidefx... Is there a recommended workflow to get an animated camera from Houdini to Unreal (Sequencer). Using fbx gives me an offset of 90° and the scaling factor by 100. I found a setup with transform lookups in chops but i hope there is something more suitable around ? Help is very much appreciated , Cheers, Lucas Quote Link to comment Share on other sites More sharing options...
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