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Procedural Textures SOPs COPs


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Hi, 

I saw the GDC Presentation about that topic and it covers some interesting subjects. Unfortunately it lacks some more detailed info about the texture transfer from Houdini to Unreal/Unity. 

In my actual case i need textures for procedural rocks. My first question is how to make my procedural texture tilable as i need to texture huge cliff structures, the second is how do i generate proper masks, similar to the output of a terrain network. just baked greyscale images? 

Many thanks, 

Lucas

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