hatrick Posted March 29, 2018 Share Posted March 29, 2018 Hi, I saw the GDC Presentation about that topic and it covers some interesting subjects. Unfortunately it lacks some more detailed info about the texture transfer from Houdini to Unreal/Unity. In my actual case i need textures for procedural rocks. My first question is how to make my procedural texture tilable as i need to texture huge cliff structures, the second is how do i generate proper masks, similar to the output of a terrain network. just baked greyscale images? Many thanks, Lucas Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.