Yundaz Posted March 29, 2018 Share Posted March 29, 2018 (edited) Hi there! I would like to render my water sim and whitewater in c4d to integrate it with an animated scene. I got two questions. 1. I was wondering what a good workflow is to render the simulation out over to c4d, are alembics still the best way to do this or is houdini engine faster or are there other ways? my 7 million points seem to be very very heavy for c4d in alembic... 2. How do I render out the whitewater correctly in c4d (octane render) does this need to be GEO or particles for rendering? and also how do I get that nice lifespan on it too. Thank you for taking the time to help me out! Cheers! Edited April 1, 2018 by Yundaz Quote Link to comment Share on other sites More sharing options...
lemmingsammy Posted June 27, 2018 Share Posted June 27, 2018 did you ever manage to work this out? Quote Link to comment Share on other sites More sharing options...
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